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Post by Joe Grocott-James on Feb 24, 2004 13:11:06 GMT -5
Please somebody help me. I am completely stuck. I have got through the first room and got to a room with two doors (one with a keypad where you have to enter a code), and the other door leads to a room with a C64 computer. I have a diskette box, but when I click on it, the description says that I cannot open it. I am certain that I need to use the disk on the C64, but I cannot open the diskette box. I have done literally everything possible, except trying every possible combination on the keypad. I'm sure that's not what is intended, but I have clicked on every 'hotspot' (including with the diskette box), and there is absolutely nothing else that can be done (short of trying random combinations on the keypad).
Incidentally, I'd rather somebody could tell me how to find the combnination 'properly' - don't just give the combination, please tell me how the comination should be found.
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goodknight
Dungeoneer
What exactly am I supposed to be?
Posts: 76
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Post by goodknight on Feb 24, 2004 13:20:19 GMT -5
Well there is an apology to me on there which is accepted, however you never really did anything wrong to me more rather ignored rules. I don't take that too personally. As for MOTAS (back on topic) then at the end by the laser wall when you have the security card, should be some letters on a large 'keypad' something like 1,2,3 and E. You must go to the lamp in the room which the second laser panel ladder leads to. Once the bulb is replace with the bulb from the storeroom light then the lamp will light up some letters, keep moving the lamp down until it goes up angain giving you an 8 or 9 digit combination. Enter this on the 'keypad' and enter the final door. Oh, thanks, but I already did that. The final door is locked. How do I open it?
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goodknight
Dungeoneer
What exactly am I supposed to be?
Posts: 76
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Post by goodknight on Feb 24, 2004 13:21:40 GMT -5
And I think the solution to the above problem, if I'm thinking of the right room, is to get a pin off the Commodore flag. By clicking on the bottom-right one, I think.
That, or there's a cupboard somewhere...
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Post by Joe Grocott-James on Feb 24, 2004 13:48:22 GMT -5
These games, you get a bit further, then you get stuck again... I find that I often can't get any 'momentum' in these games without help - I figure out one thing, then get stuck again immediately. I got through the set of two rooms with the C64 in one using goodknight's help and I am now at level 3 (I think - it's the third area I get to in which I can't get back - I assume that this is what everybody is referring to by 'levels'), and I have successfully trapped the head in the diskette box, but it doesn't seem to help me. The door onwards is locked. (Incidentally, the 'survey' is here, which I haven't looked at, because I have seen other posts here). I have also got the three tiles from the wall, but what now?
Incidentally, has anybody come across UHS? (Not for this, I presume, but generally)? I like it because, with a walkthrough, it is easy to spoil things by accidentally reading the wrong part, while a UHS file can tell you if you haven't got the required item needed. At least this game is linear - I find that, when you can explore large areas, that I just get lost with everything to do, and I hate it when there is no logical reasoning for a solution (the UHS writers give up in these situations, with a direct answer in only (usually) the second hint).
And the game 'saves' automatically, using cookies, I presume, though it starts again from the current 'level'.
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Post by ringmasterrob on Feb 24, 2004 14:30:09 GMT -5
ah I see, in the loom where the lamp is located. if you move the chair there is a key inside, the key is for a locked locker located somewhere in the level. The locked contains a key for the final door. Voila!
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goodknight
Dungeoneer
What exactly am I supposed to be?
Posts: 76
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Post by goodknight on Feb 24, 2004 14:48:33 GMT -5
These games, you get a bit further, then you get stuck again... I find that I often can't get any 'momentum' in these games without help - I figure out one thing, then get stuck again immediately. I got through the set of two rooms with the C64 in one using goodknight's help and I am now at level 3 (I think - it's the third area I get to in which I can't get back - I assume that this is what everybody is referring to by 'levels'), and I have successfully trapped the head in the diskette box, but it doesn't seem to help me. The door onwards is locked. (Incidentally, the 'survey' is here, which I haven't looked at, because I have seen other posts here). I have also got the three tiles from the wall, but what now? Feel your way across that strange bridge...there's a trigger there somewhere.... I must admit, these two puzzles you were at annoyed me, because the area where something new is (eg. the pin) is in a small area of the screen, and you miss it frequently. A major fault of point and click adventures, sadly... still, thanks Ringmaster Rob!
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Post by ringmasterrob on Feb 24, 2004 15:55:17 GMT -5
;D pleasure. My least favourite puzzles were (in order) Green Wall, Smiley Keypad, Circular Safe Combination
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Post by RoxxAatherton on Feb 24, 2004 17:04:14 GMT -5
;D pleasure. My least favourite puzzles were (in order) Green Wall, Smiley Keypad, Circular Safe Combination I found the green wall ok, i just started on the right hand side and worked my way across, making sure every vertical line was green before moving onto the line on the left, never had a problem with it. Same with the circular safe combination, once I realised that the pieces could move from the inner to the outer circles it only took me 15 or so moves to complete. The smiley keypad was a different matter altogether though, I figured out that you had to press the one that was the odd one out but some of them i just couldn't figure out becuase they were all the same! I just resorted to luck there and eventually wrote down the combination so i wouldn't forget. As a general rule with point and click adventures, i find that if you're stuck, point and click absolutely everything possible in every room, that's what got me through it. Incidently it's really nice to see people not only looking at the post but actually trying the game out and talking about it on here. Glad you're enjoying it, i think! hehe To waste yet more time, afer you've finished MOTAS (so for you ringmasterrob) try www.datacraft.co.jp/takagism/index_e.htmlAll you gotta do is get out the room, i haven't managed it yet, but i have managed to uncover the safe......
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Post by ringmasterrob on Feb 25, 2004 4:05:29 GMT -5
lol, another game. Thanks for the recommendations Roxx
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Post by The Wispy Wit on Feb 25, 2004 6:54:03 GMT -5
Now im annoyed!! At the tile room where you need the "trigger" and i have the head - can someone please help me, im going crazy!! Doing the crimson room at the same time - need battery number 2, and can you look under the bed or not? If so, how?!
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Post by The Wispy Wit on Feb 25, 2004 6:56:01 GMT -5
And ive moved the chair!
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Post by The Wispy Wit on Feb 25, 2004 8:37:05 GMT -5
Done it!
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Post by Emii on Feb 25, 2004 10:09:23 GMT -5
How do you trap the rat?!
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Fidjit
Dungeoneer
Thief extroadinairre!
Posts: 93
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Post by Fidjit on Feb 25, 2004 10:41:24 GMT -5
Use the diskette box and when the head comes out click it again to clamp it shut!
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goodknight
Dungeoneer
What exactly am I supposed to be?
Posts: 76
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Post by goodknight on Feb 25, 2004 10:43:05 GMT -5
With the disk box.
Unles you haven't already moved some carpet tiles around already...what a lovely pattern it makes...
I must admit, the level 5 puzzle of the various challenges had me stumped at points, and some points where I gave up looking for the odd one out and guessed.
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